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    ShaderX3 Advanced Rendering with DirectX and OpenGL - 图书

    2004
    导演:Wolfgang Engel
    Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. Wi...(展开全部)
    ShaderX3 Advanced Rendering with DirectX and OpenGL
    图书

    ShaderX5: Advanced Rendering Techniques - 图书

    2006
    导演:Wolfgang Engel
    Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world. These authors have a wealth of knowledge and experience in the field, and each sect...(展开全部)
    ShaderX5: Advanced Rendering Techniques
    搜索《ShaderX5: Advanced Rendering Techniques》
    图书

    ShaderX7: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    Welcome to ShaderX7:Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed f...(展开全部)
    ShaderX7: Advanced Rendering Techniques
    搜索《ShaderX7: Advanced Rendering Techniques》
    图书

    ShaderX4: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics gurus. With the increasing pixel shader power of current graphics cards, techniques that were once done on the CPU or simply avoided due to their expense are now possible, and this latest volume of the...(展开全部)
    ShaderX4: Advanced Rendering Techniques
    搜索《ShaderX4: Advanced Rendering Techniques》
    图书

    ShaderX6: Advanced Rendering Techniques - 图书

    2008
    导演:Wolfgang Engel
    Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experi...(展开全部)
    ShaderX6: Advanced Rendering Techniques
    搜索《ShaderX6: Advanced Rendering Techniques》
    图书

    ShaderX6: Advanced Rendering Techniques - 图书

    2008
    导演:Wolfgang Engel
    Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovative approaches to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experi...(展开全部)
    ShaderX6: Advanced Rendering Techniques
    搜索《ShaderX6: Advanced Rendering Techniques》
    图书

    ShaderX4: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics gurus. With the increasing pixel shader power of current graphics cards, techniques that were once done on the CPU or simply avoided due to their expense are now possible, and this latest volume of the...(展开全部)
    ShaderX4: Advanced Rendering Techniques
    搜索《ShaderX4: Advanced Rendering Techniques》
    图书

    ShaderX5: Advanced Rendering Techniques - 图书

    2006
    导演:Wolfgang Engel
    Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world. These authors have a wealth of knowledge and experience in the field, and each sect...(展开全部)
    ShaderX5: Advanced Rendering Techniques
    搜索《ShaderX5: Advanced Rendering Techniques》
    图书

    GPU PRO 3: Advanced Rendering Techniques - 图书

    导演:Wolfgang Engel
    GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cut...(展开全部)
    GPU PRO 3: Advanced Rendering Techniques
    搜索《GPU PRO 3: Advanced Rendering Techniques》
    图书

    ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0 - 图书

    2003
    导演:Wolfgang Engel
    ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0
    搜索《ShaderX2: Shader Programming Tips and Tricks with DirectX 9.0》
    图书
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